Aurum, Exchange, Marks
The Exchange may be confusing if you use it for the first time. But it is easy to use once you have understood the system. It is basically like a market for gold bars. Here is a picture of the Exchange ingame. I marked some Areas in different colors for explanation below.
In the Exchange people place an amount of Aurum for the amount of Marks they want to have per bar. This is the OFFER (Top Aurum Sale offers). When you enter the Exchange you do not see the Trader which placed the offer. you do not see individual offers at all, you see all offers instead. If two or more traders place an offer with the same price you see the total of Aurum at that price available.
How do you buy Aurum?
Simple. You place a REQUEST
In the field "Aurum quantity to Buy" you write down how much Aurum you want to buy and in the Field "Unit Purchase Price" you enter the Price at which you want to buy..
By hitting "Post" the market will accept your offer and two things will happen
First the market will withdraw the total amount of marks for that transaction from your Wallet on the bottom left of the window.
Second the market will display the current Request (you can´t have more than one it seems) in the field "Current Buy Order". As long as this Request is active the marks withdrawn for that Request are locked in the market.
If you cancel the Request the marks are placed into the Exchange Balance - above the wallet. Every single Aurum or Mark you buy are stored there until you withdraw them into your wallet.
Third - and most important - the market will have a look on the Offers if the amount of Aurum is available. In that case the Request will be carried out. Your Marks go to the Trader or Traders which offered the Aurum for that price and you get the Aurum transfered into your Exchange Balance.
You can place orders lower as the lowest offer.
In our example picture the lowest price is 125 Marks with 266 Aurum available at that price. You can buy them for that Price or you can try to play the stock market by placing an order below 125 Marks.
Since the Market can not process the Request it will be stored as your Current Buy Order. The Market will now wait for the price to drop and if that is the case it will try to carry out your order by buying the aurum at that price.
Now for the tricky part, which I have to guess right now because I have not enough marks to test it out: If there is not enough Aurum available for that price, the system will buy the available Aurum at that price and place it to your Exchange Balance. This will change the Current Buy Order to the amount of Aurum the Exchange was not yet able to buy.
Example: You want to buy 300 Aurum for 125 Marks. There are only 266 Aurum for that price available. The market will buy the 266, changing the Current Buy Order to 34.
I am pretty sure the system will work like that but have no way to test it out yet.
Keep in Mind that on Head Start there are absolutely no Marks in players Hands. Everyone has to farm them first. But because you are able to transfer Funcom Points into Auruum and buy Aurum with real money there may be some Offers from the head start on.
Unless Funcom decides to put some Aurum in the market for a price they find acceptable, the market should be empty on Head start, filling with Orders and Requests from Players over time. Both sides have their own idea off a "fair price" and at the beginning the gap between the Highest Sale Offer and the lowest Purchase Request may be huge, but it will shrink over time.
One thing which confuses people mosts is that you enter an Request X Aurum for Y Marks, it is displayed in the "Current Buy Order" Field below the Top Aurum Sale Offers. But it is a Request and if it can not be fullfilled right now it well be displayed on the right side of the Window in the table "Top Aurum Purchase Requests".
Same for Offers. You enter an offer on the right side of the window and if it can not be processed right now it shows up on the left side of the window in the "Top Aurum Sale Offer" as well as in the "Current Sell Order" Field.
To understand that is the key to use the market the right way.
The "Top..." Tables show the already existing offers and requests so that you can decide which price you want to use. When you want to sell Aurum you can have a look on the "Top Aurum Sale Offers" and see what other Traders are requesting on Marks for a single Bar Aurum. On the other side in the "Top Aurum Purchase Requests" you can see what amount of Marks Traders are willing to give away for a single bar of Aurum.
Now you can decide if you
- fullfill an Request by giving away Aurum for the highest request.
This will give you the Marks instant if you enter an amount which is available for that price. In our example you can get 106 Marks for 1 Bar of Aurum and you can trade 275 Bars for that price.
- adding Aurum to the market for the price of an existing Offer
In the Window above there are already 266 Aurum for a price of 125 Marks available. You can add additional Aurum for that price, but the Trades are carried out in Order, the Trader(s) which entered the Offer first will sell their Aurum first. You will have to wait until the aurum placed by the Traders before you will be sold, then yours next.
Unless someone does place an order with a lower price. In that case this goes first, certainly.
- add a new Offer
You can Offer Aurum for a lower price, which will give you less Marks but will place your order to be processed first (if it is the Highest in Top Aurum Sales Offer), placing in before the others. You will have to wait even though until someone buys.(/ul>
The system does work the same the other way around, buying Aurum.
Where do I get Marks from?
This is the important question. You earn Marks by completing ingame Challenges and you get Marks in Exchange for selling something in the auction house.
There are two stages of challenges, the second is unlocked as soon as the first stage is completed.
It is not as bad as it seems. Doing 3 Main and 3 Side Missions will give you enough Items to complete the Item Empowerment-Challenge, if you have not killed 50 Monsters during the missions you can search for a good spot with lots of mobs and complete that fast.
Once you complete the first stage, the bonus challenges are unlocked, asking you for 5 Main and 5 Side Missions, 6 Empowerments and 500 Monsters. If I remember that correctly. If you complete all Challenges during beta you could earn up to 10.000 Marks per Day.
We had a discussion in the beta forum that you do not earn enough Marks per day and that too many things cost Marks. People are concerned that the progress is slowed down way to much or that you run out of Marks pretty soon. I had the impression that people saw the overwhelming amount of things you can get for Marks - and did think "I want this and I need this RIGHT NOW". The most expensive things you buy with marks are things you have to buy only once. Sprint-improvement (Speed 150% 10.000 Marks), Inventory (5 Slots 7500 Marks) and Bank Space (5 Slots 10.000 Marks), unlocking Weapons (20.000 Marks for the first weapon per tab, more for the next), some clothes and pets as well as refilling your heal potions (500 Marks, See the UI Section for an explanation). I am a completionist but I realized early that I will not collect every single pice of clothes, not every single pet or speed cosmetic/mount. Instead I decided to make a "theme" for my characters and I will unlock things which I need to go with that theme, but not more.
However - there is one point which I did not check for myself: The Question what items are unlocked accountwide. I think cosmetics will, but not Inventory or Bank space. Keed that in mind for the Pro Tip at the end.
Main Reason people complained about not earning enough Marks was that you could earn 10.000 Marks with challenges in the Beta. But there where only Daily Challenges in the Beta. TSW had 6 Daily and 8 Weekly. And some additional for completing a certain number of challenges. Even if we had not more than 10 Challenges in the Beta that does not necessarily mean we end up without getting more in the release version!
Daily Challenges did reset at Noon, I am not sure if they keep that time on release.
Do not forget that Marks are the currency of the Auction House as well. If you have a good hand in trading you may be able to earn more then enough Marks by selling things.
However you have to find things to sell first. Because the Loot System was changed dramatically this may be a problem. But Beta Players came up with a good idea, which has to do with how the new upgrade system works. I do explain that in the Loot, Gear, MK, Upgrade Section, briefly said: you need items to upgrade your slotted items and weapons. Similar Weapons give more XP to a weapon so people tend to only use matching weapon types and selling those they did not use. I will also try to sell upgraded items of higher quality. Blue ones for example. Not sure if that will work. Read more in the mentioned section about that topic.
One of the vendors ingame. This one takes Marks for Buff Food.
Pro Tip on earning Marks
I came up with the idea to make a list of short, easy to complete missions. I sorted them by how fast I was able to complete them. Once the challenges did reset I had a look at the map of Kingsmouth. The Map does show the uncompleted Missions which are not on cooldown. I went through my list and completed those which where the fastest to finish.
In the Beta Forum a Player complained that the game flow will get interrupted, because you may end up thinking "Oh, I want to continue the main story, but have to do another side quest for the challenges." He wrote that a better system would be to unlock the bonus challenge per challenge. Once you complete 50 Monster kills, the 500 Monster Kill Bonus Challenge should be unlocked. This would be indeed a better system, but It does not look like the devs will make it happen.
However, if you are concerned with interrupting your game flow I would suggest to follow my example by completing the first stage as soon as they are resetted or you log into the game. After completing the first stage in a low level area you can continue with your progress through the game, completing the bonus challenges and not thinking about them, unless your time is running short. In that case you can easily go back to a low level area and complete the challenges faster. Keep in Mind that in order for this Method to work you have to spend Anima Shards for Anima Leaps, (if you are not a Patron, which get Leaps for free) because running to the low level area will take to much time. And do not forget that missions have a high cooldown, about two days for some main missions, I think. (Again, this is not a problem if you are Patron, they get an 8 hours cooldown on all missions.)
If you do not own TSW, you have to unlock all weapons tabs which is expensive and gets more and more expensive for every active/passive tab you unlock. This may seem hard, but again - players which owned TSW did spend money on the game. They get rewarded with unlocked weapon tabs - in other words they do not have to spend time on that. If new players want to have that Bonus they will have to buy aurum with real money. Spending Money the veteran players already did. Maybe not the same amount in the end.
Another good Tip for earning Marks was given in the Beta Forum. But I was not able to test it. You can earn 10.000 Marks per day with every character. But I think you can not transfer it from Char to Char. I am not sure if vanity items and costumes get unlocked account wide. Have not tested that either.
If you can exchange Marks or Aurum between your Chars OR if you can unlock things accountwide than it is a good tip to farm Marks with more than one Character.